Montag, 24. November 2014

Spiky Ball Tutorial Nr. 3 - UFOs

To make spiky-ball-based UFOs, you have to add to the basic spiky-ball-construction als new Transform:


The essential is the combination with ztranslate

The ztranslate must be negative.  Play with the ztranslate-value.

More variations you get with using the CAMERA-PERSPECTIVE